Tank & Turret Technial Demo 4, by Mark 'Ely' Elliott 31/10/2003
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Version History
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Version 4 - We have collision detection. Yup the Ships bullets will now make objects expode on impact. Ships Velocity is now shown via bars along with the Ship's Shield, which will re-energize whilst not in use. 

Version 3 - The Thrusting now works correctly (i.e. Opposite Thrust). The Thrust Particles have been tidied up a bit, and fade nicely. Simple Star Field added. Vector Numbers shown in use as part of debug text.

Version 2 - This Demo continues on from Tech. Demo 1. I still have the original rotating multi-side, multi-coloured, and multi-sized geometric shapes moving. But I have now added a Space Ship than can be controlled like the one in Asteroids. You'll also get a little trail of thrust particles and bullets.

Version 1 - Original Release

This was written as part of my continual re-learing of Trigonometry. I hope to use the knowledge I learn for a Vector based game.

Controls
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Right Arrow	Rotate Ship Clockwise
Left Arrow	Rotate Ship Anti-Clockwise
Up Arrow 	Turn on the Thrusters
S		Activate Ships Shield

ESC 		Exits the Demo
F1		Turn Off/On Starfield
F3 		Generate things to shoot
F12 		ScreenShot

All code written in Blitz Basic 2D, copyright Ely @ Zapboing.com

Any problems or praise will be greatly received :-)

Contact Info.
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Email:	ely@zapboing.com
	
Web:	http:\\www.zapboing.com






